Reve AI
MCP개발무료

unity-mcp

Unity MCP는 Claude, Cursor 같은 AI 어시스턴트가 로컬 MCP 클라이언트를 통해 Unity 에디터와 직접 상호작용하도록 연결하는 다리 역할을 합니다. LLM에 에셋 관리, 씬 제어, 스크립트 편집, 작업 자동화 도구를 제공합니다.

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Proudly sponsored and maintained by Coplay -- the best AI assistant for Unity.

Create your Unity apps with LLMs! MCP for Unity bridges AI assistants (Claude, Claude Code, Cursor, VS Code, etc.) with your Unity Editor via the Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, and automate tasks.

  • v9.6.3 (beta) — New manage_profiler tool (14 actions): Profiler session control (start/stop/status/set areas), frame timing and counter reads, object memory queries, memory snapshots (take/list/compare via com.unity.memoryprofiler), and Frame Debugger (enable/disable/get events). Group: profiling.
  • v9.6.2 — New manage_physics tool (21 actions): physics settings, layer collision matrix, physics materials, joints (5 3D + 9 2D types), queries (raycast, raycast_all, linecast, shapecast, overlap), force application (AddForce/AddTorque/AddExplosionForce), rigidbody configuration, scene-wide validation, and edit-mode simulation. Full 3D and 2D support.
  • v9.6.1 — QoL extensions: manage_editor gains undo/redo actions. manage_scene gains multi-scene editing (additive load, close, set active, move GO between scenes), scene templates (3d_basic, 2d_basic, etc.), and scene validation with auto-repair. New manage_build tool: trigger player builds, switch platforms, configure player settings, manage build scenes and profiles (Unity 6+), run batch builds across multiple platforms, and async job tracking with polling. New MaxPollSeconds infrastructure for long-running tool operations.
  • v9.5.4 — New unity_reflect and unity_docs tools for API verification: inspect live C# APIs via reflection and fetch official Unity documentation (ScriptReference, Manual, package docs). New manage_packages tool: install, remove, search, and manage Unity packages and scoped registries. Includes input validation, dependency checks on removal, and git URL warnings.
  • v9.5.3 — New manage_graphics tool (33 actions): volume/post-processing, light baking, rendering stats, pipeline settings, URP renderer features. 3 new resources: volumes, rendering_stats, renderer_features.
  • v9.5.2 — New manage_camera tool with Cinemachine support (presets, priority, noise, blending, extensions), cameras resource, priority persistence fix via SerializedProperty.
  • v9.4.8 — New editor UI, real-time tool toggling via manage_tools, skill sync window, multi-view screenshot, one-click Roslyn installer, Qwen Code & Gemini CLI clients, ProBuilder mesh editing via manage_probuilder.
  • v9.4.7 — Per-call Unity instance routing, macOS pyenv PATH fix, domain reload resilience for script tools.
  • v9.4.6 — New manage_animation tool, Cline client support, stale connection detection, tool state persistence across reloads.
  • v9.4.4 — Configurable batch_execute limits, tool filtering by session state, IPv6/IPv4 loopback fixes.

Quick Start

Prerequisites


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